Libraries have more or less looked the same for over a century. Not really presenting the books in any other way than by the text on its spine. The Jungle of Books addresses...
Memorie explores the domain of the graveyard to support and enhance the practices of memory and the relation with the deceased. Due to its sensitive nature, the graveyard is often an avoided...
In the digital game 100 %, you can learn about typical Swedish behaviour and it is targeted towards newcomers in Sweden. However, it is not less enjoyable for those born and bred in Sweden...
MSS is an application developed to make the shopping of clothes a more satisfying experience, bringing the reality of shopping closer to the expectations of it....
In this project digital reminders for youths were studied. A series of field studies were conducted where digital reminders were shown to be highly useful for this demographic...
Rilli is a social tool for enabling, encouraging and documenting real life social interaction.
Imagine looking at a map of your city and actually seeing what your friends and others...
Our approach has been on how anticipation and recollection can be digitally represented and enhanced. By asking concert-visitors about their habits before...
This project is an attempt at developing a new form of gaming based on hybrids between computer games and board games. To find the limits of this kind of hybrid gaming platform...
Living in a high-rise building means being surrounded by neighbours, next door, above and below. Despite this closeness there's often a social distance, how many of your neighbours...
Spatial Auditory Interaction entails the research done regarding the usage of spatial audio as the main form of interactive media used in conjunction with a limited input set...